Steven Olliffe

3D Artist & Animator 


As a 3D generalist and animator, I am hardworking, enthusiastic and professional with a desire to share knowledge and learn from others. As an individual, I am positive and outgoing, and therefore have always found joy in inspiring and encouraging those around me to work to the best of their ability. Through my experience I have gained the organisational and communication skills needed to effectively liaise with clients, supervisors and directors and ensure that I can meet their needs to the highest standard. 

Key Skills

Character Animation

Modelling & Sculpting

Texturing & Painting

UV editing

Lighting & Rendering

Good organisation and people management skills. 

Work experience


BERKHAMSTED BODYSHOP  (May 2022 - Present)

Automotive Detailer

Following a passion and facing a new challenge I have made a career from a hobby.  Using my high attention to detail coupled with my willingness to learn I have received on the job training to become fully qualified at rectifying automotive paint defects and scratches as well as applying the most advanced protective coatings.  I have successfully grown the business by expanding the services on offer, receiving recognition year on year.

FUNFAIR TECHNOLOGIES LTD (September 2017 - April 2022) 

3D ARTIST / ANIMATOR 

BLOCKCHAIN GAMING 

Creating animation and gaming content for pioneering blockchain gaming technology in the crypto marketplace.  Adapting classic style gaming for 

new technology and new generation audiences using a multitude of techniques, from traditional Adobe Photoshop and Esoteric Spine 2D 

animation layers to Autodesk Maya / Blender and Unity full 3D animation rigs. 

WEEDI LTD. A PLAYTECH COMPANY (August 2014 – August 2017) 

ANIMATOR / TEAM LEAD 

VIRTUAL SPORTS 

Creating animation content for online and onsite betting engines in the virtual sports marketplace. 

• Responsible for overseeing motion capture of Tennis (150 events) and Basketball (360 events) 

• Mentored team of 4 animators in the development of realistic sports animation, on 4 productions. 

• Focused on stylized hand animation and heavily modified mocap. 

• Responsible for promotional content, posing, lighting and rendering. 

• Corresponded with Creative supervisors and Technical Directors to ensure all animations fit the desired realism of professional sports as well as meeting the technical requirements for the betting engine. 

• In conjunction with Production TD, successfully integrated Shotgun production management software into the pipeline. • Created realistic quadruped cycles for use within the Unreal engine. 

ACCOMPLISHMENTS: Promoted from animator to senior animator in 2015 for developing effective and efficient workflows that enabled the team to achieve 210 fully choreographed and animated football events, all 4 to 16 seconds in duration. Promoted to Team Lead in 2016 due to my understanding of the production pipeline and knowledge of Autodesk Shotgun software, combined with my ability to communicate, organise, and manage the team around me in an efficient and supportive manner. 


For further employment history please email me requesting a CV.

Education

University of Teesside – BA Computer Animation; 2:2 (2004-2007) 

University of Hertfordshire – BTEC Foundation Degree in Fine Art; Merit (2003-2004)