Commercials

Payments Council - Switch Guarantee

Working at Not To Scale London as a freelance Softimage Generalist during April and May 2013, I had the great pleasure of working with a very talented team producing this new Payments Council advertising campaign for Simplerworld.co.uk As a freelance artist I was responsible for - Modelling, shading, lighting and rendering of the Cityscape background. - UV Layout, texturing and fingerprint placement on the Banks Left and Right - Lighting and Rendering for the exterior shots of the Birds on the Left Bank, as well as assisting on other shots. - Camera Animation revisions and smoothing. Produced in Softimage with Solidangle Arnold Renderer. 

Sourz - This Is Our Shot

Working at Interference Pattern in Edinburgh as a Freelance Softimage Generalist I was responsible for creating the first transition in this sequence, from a full view of the globe into a city street at night and out into an apartment window.  My role included creating a cloud layer for the camera to move through using fractal volume rendering,  collating model assets for the city scape, cleaning up geometry and textures to populate the city, creating particle path and trail animation for the vehicle traffic movement and animating the camera.

Sky - Ways To Watch

A commercial created by goofypixel for DC3D.co.uk and commissioned by Sky Sports. Promoting the different ways to watch and interact with the Sky Sports coverage of the 2013 Formula 1 season. Following a brief and short storyboard, the 30 second promo commercial was created in the 1 week time frame to a very successful outcome. All aspects were completed by myself, modelling, texturing, shading, lighting, rigging, animation, rendering and compositing.

Sweesters - Virtual Room (Mini Series)

On an undergraduate placement year I went to Barcelona to work at a design studio creating their very first children's animated series.  I was responsible for lighting and rendering on the first series on the second series my role increased to include Layout pre-vis, prop and secondary asset modelling, texturing, surface shading and rigging, as well as shot lighting and rendering.  Was a fantastic experience with a very youthful and energetic team.